You can draw anything by using GestureOverlayView class in android.
Required:-
1. Implement the OnGesturePerformedListener interface
2. Override onGesturePerformed method.
In your xml layout file, add the following code.
Here, we use android.gesture.GestureOverlayView to take input from user and an image view to display output.
<RelativeLayout xmlns:android=”http://schemas.android.com/apk/res/android”
xmlns:tools=”http://schemas.android.com/tools”
android:layout_width=”match_parent”
android:layout_height=”match_parent” >
<android.gesture.GestureOverlayView
android:id=”@+id/gestureOverlayView1″
android:layout_width=”match_parent”
android:layout_height=”match_parent” />
<ImageView
android:id=”@+id/imageView1″
android:layout_width=”match_parent”
android:layout_height=”match_parent”
/>
</RelativeLayout>
In your MainActivity.java class write the following code:-
public class MainActivity extends Activity implements OnGesturePerformedListener{
GestureOverlayViewgestureOverlayView;
private Bitmap bitmap;
private ImageView imageView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
//Instantiate the object of image view and gesture overlay //view.
imageView=(ImageView) findViewById(R.id.imageView1);
gestureOverlayView = (GestureOverlayView) findViewById(R.id.gestureOverlayView1);
//add listener to the gesture overlay view
gestureOverlayView.addOnGesturePerformedListener(this);
//Create object of Display class to get width and height of device to create a bitmap image of screen size.
Display display= getWindowManager().getDefaultDisplay();
bitmap=Bitmap.createBitmap(display.getWidth(), display.getHeight(), Bitmap.Config.ARGB_8888);
}
//This method will be automatically called by system when //gesture is made by user.
@Override
public void onGesturePerformed(GestureOverlayView overlay, Gesture gesture) {
//Create object of canvas and paint class for drawing.
Canvas canvas = new Canvas(bitmap);
Paint paint = new Paint();
paint.setColor(Color.BLUE);
// gesture.getStrokes() method will return an array list of Gesture Strokes.
ArrayList<GestureStroke> gestureStrokes = gesture.getStrokes();
for (GestureStroke ges : gestureStrokes) {
//canvas.drawLines method draws the lines on bitmap image by using given points and paint object.
canvas.drawLines( ges.points, paint);
}
//finally display the image using setImageBitmap method in image view as shown below.
imageView.setImageBitmap(bitmap);
}
}
You may also like:
Related Posts...
Mobile AppsTechnologies
Jan 29th, 2026
As backend systems become more complex and expectations for performance and reliability continue to rise, developers need frameworks that are not only powerful but also stable in real-world production environments. […]
Read more
Jan 8th, 2026
The automobile industry is undergoing a massive digital transformation. From connected cars and electric vehicles to ride-sharing and fleet management, mobile applications have become a core part of modern mobility. […]
Read more
Jan 6th, 2026
The construction industry is evolving faster than ever. With tighter deadlines, rising material costs, labour shortages, and increasing compliance requirements, managing construction projects using spreadsheets or manual methods is no […]
Read more